BLITZPOP

360° Flag Football with a POP

HOW TO PLAY

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Safety

Safety

  • Play Safe: Like any sport, there is inherent risk, so play at your own risk, and be safe.
  • No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.

Set Up

  1. Play in open areas.
  2. Create teams of 2v2 up to 4v4.
  3. No sides - this is a 360° game!

Rules

Load the Launcher

  • Expand the launcher completely then load the ball before each toss.

Get in Formation

  • All players stagger around the perimeter of the Blitz Zone.
  • The tossing player stands inside the Blitz Zone.

Start the Play

  • Toss the loaded launcher at least 15 feet high in any direction to launch the ball on impact.
  • Once the toss is up, players can race to recover the ball, or sprawl to set up for a drive.

Gameplay

  • The ball is free game, so all players can try to recover the ball for points.
  • The recovering team can run, stop, juke or pass to evade the other team and make their drive for a touchdown.
  • The non-recovering team must try to stop the drive by pulling the flag of a ball carrier.
  • Turnovers and interceptions immediately flip the roles. The play does not stop until a touchdown is scored or a ball carrier flag is pulled.
  • Important: Players must play safe, so no unnecessary roughness.

Teams alternate tossing after every play.

Ending the Play

  • Flag Pull: The blitz is stopped when a player from the non-recovering team pulls the flag of a ball runner.
  • Touchdown: The blitz is stopped when a team scores a touchdown with the ball and a body part down in the Blitz Zone.
  • Dead Ball: If the ball is dropped in the Blitz Zone, it ends the play with no touchdown scored.
  • Foul: If a player intentionally pulls the flag of a person not holding the ball, this can result in a foul, stopping the play and awarding the ball carrier's team +1 point.
  • Fault: If the ball does not pop well on impact, players can call a fault and re-toss.

Scoring

Air Catch: +2 to catching team (cannot bounce).

Ground Recovery: +1 to recovering team.

Touchdown: +2 scoring team.

Flag Pull: +1 to defending team.

Cancel Scoring: Use cancel scoring on each play.

Winning: First team to 21 points wins. The play must end in a touchdown to win.

BEFORE YOU START

Use these tips as you learn!