BLITZPOP
360° Flag Football with a POP
HOW TO PLAY
Collapsible content
Safety
Safety
- Play Safe: Like any sport, there is inherent risk, so play at your own risk, and be safe.
- No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.
Set Up
- Play in open areas.
- Create teams of 2v2 up to 4v4.
- No sides - this is a 360° game!
Rules
Load the Launcher
- Expand the launcher completely then load the ball before each toss.
Get in Formation
- All players stagger around the perimeter of the Blitz Zone.
- The tossing player stands inside the Blitz Zone.
Start the Play
- Toss the loaded launcher at least 15 feet high in any direction to launch the ball on impact.
- Once the toss is up, players can race to recover the ball, or sprawl to set up for a drive.
Gameplay
- The ball is free game, so all players can try to recover the ball for points.
- The recovering team can run, stop, juke or pass to evade the other team and make their drive for a touchdown.
- The non-recovering team must try to stop the drive by pulling the flag of a ball carrier.
- Turnovers and interceptions immediately flip the roles. The play does not stop until a touchdown is scored or a ball carrier flag is pulled.
- Important: Players must play safe, so no unnecessary roughness.
Teams alternate tossing after every play.
Ending the Play
- Flag Pull: The blitz is stopped when a player from the non-recovering team pulls the flag of a ball runner.
- Touchdown: The blitz is stopped when a team scores a touchdown with the ball and a body part down in the Blitz Zone.
- Dead Ball: If the ball is dropped in the Blitz Zone, it ends the play with no touchdown scored.
- Foul: If a player intentionally pulls the flag of a person not holding the ball, this can result in a foul, stopping the play and awarding the ball carrier's team +1 point.
- Fault: If the ball does not pop well on impact, players can call a fault and re-toss.
Scoring
Air Catch: +2 to catching team (cannot bounce).
Ground Recovery: +1 to recovering team.
Touchdown: +2 scoring team.
Flag Pull: +1 to defending team.
Cancel Scoring: Use cancel scoring on each play.
Winning: First team to 21 points wins. The play must end in a touchdown to win.
BEFORE YOU START
Use these tips as you learn!
Caddyflip
Blitzpop Yard Sport
Regular price
$85.99
Regular price
$95.99
Sale price
$85.99
Unit price
/
per
Shipping calculated at checkout.
Share