Games
360° Yard sport

The flag-football Blitz with a POP.

How to Pop

Get a strong pop every time.

Master these three steps before you play.

Quick start

Learn it step by step.

Swipe through the basics, then open the full rules when you need them.

Watch & learn

Video tutorials.

Watch key Blitzpop skills in action.

Tutorial

Before You Start

Learn how to load, grip and toss the launcher before you play.

Tutorial

How to Play

Watch the full walkthrough from setup through gameplay and scoring.

Tutorial

Launcher Maintenance

Watch disassembly, cleaning, and reassembly of your launcher.

Everything you need

Official rules.

Setup, gameplay, scoring and edge cases - organized so you find an answer fast.

01Safety

Play Safe: Like any sport, there is inherent risk, so play at your own risk, and be safe.

No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.

02Setup
  1. Lay out your Blitz Zone in an open area.
  2. Create teams of 2v2 up to 4v4 and buckle your Blitz Belts
  3. No sides - this is a 360° game!
03Starting the Play

Load the Launcher: Expand the launcher completely then load the ball before each toss.

Get in Formation: All players stagger around the perimeter of the Blitz Zone. The tossing player stands inside the Blitz Zone.

Start the Play

  • Toss the loaded launcher at least 20 feet high in any direction to launch the ball on impact.
  • Once the toss is up, players can race to recover the ball, or sprawl to set up for a drive.
04Gameplay

Ball is Free Game: The ball is free game, so all players can try to recover the ball for points.

Making a Drive: The recovering team can run, stop, juke or pass to evade the other team and make their drive for a touchdown.

Stopping the Drive: The non-recovering team must try to stop the drive by pulling the flag of a ball carrier.

Flipping the Drive: Ground turnovers and interceptions immediately flip the possession - the play does not stop if possession switches.

Important: Players must play safe, so no unnecessary roughness.

Teams alternate tossing after every play.

05Ending the Play
  • Flag Pull: The Blitz is stopped when a player from the non-recovering team pulls the flag of a ball runner.
  • Touchdown: The Blitz is stopped when a team scores a touchdown with the ball over the plane and a body part down in the Blitz Zone.
  • Dead Ball: If the ball is dropped in the Blitz Zone, it ends the play with no touchdown scored.
  • Foul: If a player intentionally pulls the flag of a person not holding the ball, this can result in a foul, stopping the play and awarding the ball carrier's team +1 point.
  • Fault: If the ball does not pop well on impact, players can call a fault and re-toss.
06Scoring

Air Catch: +2 to catching team (cannot bounce).

Ground Recovery: +1 to recovering team.

Touchdown: +2 scoring team.

Flag Pull: +1 to defending team.

Cancel Scoring: Use cancel scoring on each play.

Winning: First team to 21 points wins. The play must end in a touchdown to win.

Level it up

Advanced play.

Optional rules and variations once your group has the basics down.

Keep score

Need help scoring?

Use the Stackpop score calculator while you play.

Questions about your Blitzpop set or how to play? We’re here to help.

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