BLITZ MODE

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NOT FOR THE FAINT OF HEART

Get rowdy with this football twist! Play tackle, two hand touch, or with flags and stay strong!

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Safety

Safety

  • Player Contact: Because both teams can snag and will be stopping the blitz, players must play at their own risk.
  • No Unnecessary Roughness: No striking, kicking, hits, dangerous tackles, blindside blocks, or targeting the head or neck of another player.

Set Up

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Rules

Offense (Tossing Team)

  • Expand the cannon completely and load the ball before each toss.
  • Toss the loaded cannon at least 10 feet high onto the landing zone to "pop" the ball out of the cannon.
  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the cannon while it is on or above the table.

Defense

  • Earn points by competing to snag the ball first and return it back to the table before getting tagged by the non recovering team.
  • You can snag the ball in the air or on the ground.
  • Your teammates can help block when returning the ball back to the table.
  • Important: Players are not allowed to touch the cannon while it is on or above the table.

Teams alternate tossing after every play.

What Happens

  • All Players Go For The Ball: All players should be watching the toss and trying to predict the shot. Then players battle to snag the ball first. So move around, box out and position yourself well!
  • Stopping the Blitz: The ball return (the blitz) can be stopped when a player from the non recovering team tags the ball runner. This may be played using flags, two hand touch, or with tackles when wearing proper equipment.
  • Foul: If a player touches the cannon on or over the table, this is a foul and can result in a re-throw.

What Things Mean

  • Live: A play is considered "live" when the cannon lands accurately on the landing zone and the ball successfully pops out of the cannon.
  • Dead: A play is "dead" if the Caddy hits the table edge, misses the table entirely, or the ball remains inside the cannon.
  • Fault: If a player's first toss is "dead," they are allowed one re-throw.

Scoring

Either Team

  • Air Catch: +2 to catching team
  • Ground Recovery: +1 to recovering team
  • Ball Table Tag: +1 to recovering team that tags the ball to the table without being tagged first

Ages 21+

Caddy Flip games are not "drinking games." We do not recommend playing this mode under any influences - please opt for different game modes.

BEFORE YOU START

Use these tips as you learn!

VISUAL STEPS

Split Teams Around a Landing Zone

  1. Play on solid elevated surfaces
  2. Create teams of 2v2 up to 3v3
  3. No sides - this is a 360° game!

Load It

Before each toss, the Tossing Team will:

  1. Expand the cannon completely
  2. Drop the ball in the big hole
  3. Lightly push from the inside to make it stick

NOTE - do not load directly into the small hole from the outside.

Toss It

Toss the loaded cannon onto the landing zone to pop the ball out.

HEIGHT IS YOUR FRIEND... 10'+ HIGH!

Spiral - more pops and less lobs

Flip - random pops and lobs

Pop or Lob It

Land it accurately to eject the ball out and start the play.

  • Popped Ball: Ball shoots out fast!
  • Lobbed Ball: Ball lobs out slowly
  • Dead Play: Ball doesn't come out

Missing the table or hitting the edge doesn't count and ends the turn.

Snag It

All players race to snag the ball first.

  • Air recovery is +2 points
  • Ground recovery is +1 point

Recover It

Battle to return the ball back to the table for extra points.

  • Block for your ball runner
  • Or battle to tag and stop the Blitz

Score The Blitz

Add up the points for the recovering team!

Winner!

First team to 11 wins!

  • Must win by 2 or more.
  • Play to 21 for longer games.
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